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Wow. This is a huge one for me.

I’ve worked in video games for over a decade and on multiple projects (some of which even shipped!) but I’ve never put so much heart, soul, sweat, and tears into a game as I have into Agents of Mayhem.

Four years of my life. I can’t properly convey just how much of myself is in this game, how much making it pushed me to my limits, put me in the fire with some of the best and brightest people I’ve ever known.

Today is an incredibly emotional day. Every game release is a minor miracle. And I have no idea how Agents of Mayhem will sell or how it will review. But I know what the team at Volition faced and overcame to put this latest game together and out the door and I am so proud to be among them.

To all those who contributed, in house and through outsourcing: We made a good game. It’s fun and funny and personal and hits the tones we were aiming for. Be proud. Be happy. This thing of ours? It’s really really good stuff.

Thank you. And congratulations.