Out Today: AGENTS OF MAYHEM

August 15th, 2017news, video games

aom_cover

Wow. This is a huge one for me.

I’ve worked in video games for over a decade and on multiple projects (some of which even shipped!) but I’ve never put so much heart, soul, sweat, and tears into a game as I have into Agents of Mayhem.

Four years of my life. I can’t properly convey just how much of myself is in this game, how much making it pushed me to my limits, put me in the fire with some of the best and brightest people I’ve ever known.

Today is an incredibly emotional day. Every game release is a minor miracle. And I have no idea how Agents of Mayhem will sell or how it will review. But I know what the team at Volition faced and overcame to put this latest game together and out the door and I am so proud to be among them.

To all those who contributed, in house and through outsourcing: We made a good game. It’s fun and funny and personal and hits the tones we were aiming for. Be proud. Be happy. This thing of ours? It’s really really good stuff.

Thank you. And congratulations.

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Hello? This thing on?

June 23rd, 2017news, video games

So it’s been a year, huh?

Man, what craziness the past twelve months have brought.

I won’t be getting too much into it right now but I’m facing down a full left hip replacement next Thursday and about a month of recovery so my blogging time should shoot right up!

Until then, please enjoy these videos for Agents of Mayhem, out for PC, PS4, and Xbox One on August 15th (NA) and August 18th (EU).

A trailer!

Videos I am in!

The E3 2017 Demo!

For more videos, check out the official Deep Silver Volition YouTube Channel and the official Agents of Mayhem website.

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Announcing: AGENTS OF MAYHEM

June 6th, 2016news, video games

I am so incredibly excited and relieved to finally be able to talk about what I’ve been doing at work!

For those who have been wondering, I am Lead Writer on Deep Silver Volition‘s upcoming Agents of Mayhem! Check out IGN.com for the announcement—and watch the trailer below!

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2016! Man, it’s been a while.

May 17th, 2016fiction, news

It’s a bit embarrassing how long it’s been since I last updated. But the reason is fairly simple: I’ve been really really busy. In addition to my duties at the day job, I’ve been working on fiction writing. I am very happy to announce that I finished the first draft of my Middle Grade novel Little Fears: The Wolf Pact. I am currently editing it for a summer release. I am also working on another kids’ book that I will shop around once it’s ready.

I’ve embedded the cover to The Wolf Pact below. Click on the link to check out LittleFears.com.

Little Fears: The Wolf Pact Cover

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Watch Me Play PREY

June 16th, 2015interviews, news, video games

I recently sat down to play through the very first game I ever worked on, Prey, here at my current job at Deep Silver Volition. Check out my wonderful first-person skills in the below video.

Also, I wrote the manual.

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New Stuff I’ve Done: SoB

August 25th, 2014news, rpg

I realize it’s been a while since I updated the sidebar on stuff I’ve done recently so I thought I’d do that and spotlight a couple things in a post as well. If you’ve paid any attention to the 2014 Plan on the left (and I know you all check it daily), you’ll see some of this reflected there. I’m breaking this into two posts with this second one focused on Streets of Bedlam releases.

Streets of Bedlam

I’ve released a pair of new supplements for my Savage Worlds setting Streets of Bedlam recently but figured I’d spotlight all four that have never made it over to this page. First things first.

SoB Stories #1

SoB Stories are standalone episodes that were funded by the very successful Kickstarter I ran back in 2012. Five total planned with the first one below and the second one due out this week.

StreetsOfBedlam_SoBStories1_FSZ220_dtr_COVER

“Y’know, I didn’t really understand what folks meant when they said no good deed goes unpunished, until I heard the story of Dory Brooker. You familiar? Aw shit then, pull up a chair. C’mon, buy me a round and I’ll fill your ears with one helluva tale.”

One year ago, a well-meaning citizen talked a mild-mannered accountant out of throwing herself off the roof of her apartment building. When that same citizen goes missing, the accountant looks for help in finding the man—not knowing just how many people want her savior to disappear for good.

A Bunch of SOBs

When I have a cool acronym, I like to milk it. The Streets of Bedlam setting makes use of character templates called Archetypes. The book contains a lot but I wanted to give as many options as I could so I decided to release more. The first two were part of that Kickstarter campaign and the third came along later. I have a fourth in the planning stages that I’d like to see out soon.

BunchofSOBs_TroubleRedacted_Cover-198x300 ABunchofSOBs_IngenueSawbones_Cover-198x300 StreetsOfBedlam_BunchofSOBs3_FSZ212_dtr_COVER-198x300

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New Stuff I’ve Done: LFNE

August 25th, 2014news, rpg

I realize it’s been a while since I updated the sidebar on stuff I’ve done recently so I thought I’d do that and spotlight a couple things in a post as well. If you’ve paid any attention to the 2014 Plan on the left (and I know you all check it daily), you’ll see some of this reflected there. I’m breaking this into two posts with this first one focused on Little Fears Nightmare Edition releases.

Little Fears Nightmare Edition

I’ve released a trio of new supplements for Little Fears Nightmare Edition with one full-sized supplement and two mini ones.

Book 3: Blessed are the Children

LFNEBook3Cover

Not every child is the same.

They are different than other kids.
Some would say strange.
Some might say cursed.

But they are called the blessed.

Blessed are the Children focuses on the realm of spirits and ghosts within the world of Little Fears Nightmare Edition. From the kids whose souls are different than others to the monsters who pursue them, Blessed are the Children introduces six new character options including Gifted, Soulless, and Changeling, numerous creatures from Closetland, rules for possession, a new take on the Spirit Drain ability, a full standalone episode called “My Soul to Keep”, and more.

Goodie Bags

First off, I wrote up a couple “Goodie Bags” supplements for my Little Fears Nightmare Edition line. Where “Campfire Tales” are standalone episodes for game moderators to use with their group, “Goodie Bags” are small expansions that introduce new characters, enemies, or (later) areas of the real world as well as Closetland. The first two in the line are below.

goodiebags1

They are the Butterfly Knights.

Goodie Bags #1: “The Butterfly Knights” is a bite-sized supplement for Little Fears Nightmare Edition that adds details to the sworn protectors of the mysterious winged creatures that appear in Closetland and have the power to heal–or to empower the very monsters the Knights must battle. Goodie Bags #1 talks about the Knights as an organization, details the three top members of the Knights, including full GMC and PC write-ups, and contains a half-dozen adventure hooks you can use to tell your very own tales about the Butterfly Knights.

goodiebags2

Baba Yaga’s Children are hungry. For you.

Goodie Bags #2: “Baba Yaga’s Children” is a bite-sized supplement for Little Fears Nightmare Edition all about the cannibalistic creations of the witch-crone Baba Yaga. Cast from their mother’s hut, these creepers roam Closetland and the real world looking for food. The more human, the better. Goodie Bags #2 talks about how these monsters come to be, how they hunt, who hunts them, and includes three new GMC characters, full write-ups for these creatures at all three monster levels, and a half-dozen adventure hooks you can use to tell your very own tales about Baba Yaga’s Children.

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Out Now: MIGHTY MIRROR MASTERS

May 2nd, 2014news, rpg

Some time ago, the wonderful Cynthia Miller asked if I’d be interested in writing a series book for the third edition of Cartoon Action Hour. Her company, Spectrum Games, focuses on genre emulation games, such as the wicked Slasher Flick and the pulp-horror game Macabre Tales, and this latest edition continued and refined CAH’s focus on the classic cartoons of the 80s.

I pitched a series inspired by one of my favorites and the result was the Mighty Mirror Masters. Here’s the ad copy:

In this Cartoon Action Hour: Season 3 series book by Jason L Blair, a mystical gemstone is discovered that can peer into the souls of those who view it and divine their true nature, bringing it to life in physical form. Those with kind souls were blessed with Divine Light, becoming paragons of good, able to call forth noble creatures made of pure light. Those whose souls harbored evil intent experienced Dark Reflection and were transformed into twisted monsters driven by greed and vengeance. Now, the two factions find themselves at odds, as the Dark Reflection seeks to get its hands on the mystical gemstone at all costs.

It’s out now in PDF. You can grab it for $4.99 over at DriveThruRPG. I’d love it if you could leave a review over there as well, if you get a chance to check it out. And feel free to leave some comments right here too!

Thanks to Cynthia and the Spectrum team for this chance to contribute to their amazing game. If you like Mighty Mirror Masters, be sure to check out the other series books, such as John Wick‘s Infinivaders, and check back for the rest of the series books they have in the pipe.

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Keeping Track in 2014

May 1st, 2014news

Something I’ve decided to do, inspired by the One-Year Plan from last year (which failed, but I’ll talk about that next week), is to keep public track of the projects I start (not including pitches, scripts, and things that I can’t share or aren’t worth sharing at this point). I’ve already updated it with the first four projects of the year. I’m estimating the Book 3 count because I tended to do a lot of that writing inside the layout program.

Keep your eyes peeled for more!

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And All of a Sudden, it’s May

May 1st, 2014news

It’s been four months since my last update. That’s…a long time. I not only aim to fix this but I’m currently working on a clutch of updates that I’ll put into the queue. (Expect the first one tomorrow morning!)

Future ones will address last year. What went right, what failed, what failed horrendously, what I learned from it all, and what’s on the docket for this year.

See you all tomorrow with the first update!

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