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	<title>Jason L Blair, Writer &#38; Game Designer</title>
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	<link>http://www.jasonlblair.com</link>
	<description>Words, they happen sometimes.</description>
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		<title>Read Me in Savage Insider</title>
		<link>http://www.jasonlblair.com/2012/04/read-me-in-savage-insider/</link>
		<comments>http://www.jasonlblair.com/2012/04/read-me-in-savage-insider/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 22:25:34 +0000</pubDate>
		<dc:creator>Jason L Blair</dc:creator>
				<category><![CDATA[interviews]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[streets of bedlam]]></category>

		<guid isPermaLink="false">http://www.jasonlblair.com/?p=816</guid>
		<description><![CDATA[The latest issue of Savage Insider saw release this past week and, in addition to a bunch of great Savage Worlds-related articles, I speak a bit with Vickey Beaver about the process of conceiving and designing my new game line Streets of Bedlam. The magazine is free to grab from DriveThruRPG. My interview starts on [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://rpg.drivethrustuff.com/product/100980/Savage-Insider-Issue-4">latest issue of Savage Insider</a> saw release this past week and, in addition to a bunch of great Savage Worlds-related articles, I speak a bit with Vickey Beaver about the process of conceiving and designing my new game line <em>Streets of Bedlam</em>.</p>
<p>The magazine is <a href="http://rpg.drivethrustuff.com/product/100980/Savage-Insider-Issue-4">free to grab from DriveThruRPG</a>. My interview starts on page 20. Flip through the rest of the book to see the game&#8217;s first print ad as well!</p>
]]></content:encoded>
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		<title>The Dream Job</title>
		<link>http://www.jasonlblair.com/2012/04/the-dream-job/</link>
		<comments>http://www.jasonlblair.com/2012/04/the-dream-job/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 13:05:33 +0000</pubDate>
		<dc:creator>Jason L Blair</dc:creator>
				<category><![CDATA[essays]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.jasonlblair.com/?p=806</guid>
		<description><![CDATA[Last Friday, March 30th, I accepted an offer for the job of my dreams. This past Tuesday, April 3rd, I declined the position. Forgive me for not naming names, but this isn&#8217;t the studio&#8217;s story. This is mine. But, really, this is a love story. I stumbled into my career. I write because it&#8217;s all [...]]]></description>
			<content:encoded><![CDATA[<p>Last Friday, March 30th, I accepted an offer for the job of my dreams. This past Tuesday, April 3rd, I declined the position.</p>
<p>Forgive me for not naming names, but this isn&#8217;t the studio&#8217;s story. This is mine. But, really, this is a love story.</p>
<p><span id="more-806"></span></p>
<p>I stumbled into my career. I write because it&#8217;s all I really know how to do. Sure, I can run a publishing company (and have). I deal with the paperwork and printing and accounting and all that because I love the writing. I love stories. I&#8217;ve dedicated my time to learning how stories work, the different formats, how to develop characters, the role of plot, perspective, trust, honesty, emotion. I&#8217;m no master here; I&#8217;m a student of story. But I&#8217;m a constant student.</p>
<p>Twelve years ago, I was a DSL tech. I worked in a big Houston-as-in-NASA-looking control room with giant monitors on the front wall and everyone seated before consoles. Lots of IP addresses (as in “internet protocol”) and very serious phone calls with very serious clients who needed reliable high-speed solutions for various very serious reasons. Year before that, I was a dial-up customer service rep helping folks set up their new iMacs to dial into a 56k connection. I&#8217;d return to that work from 2003-2004. In between, I was a copyeditor at a legal publishing house, poring over environmental legislation summaries for comma splices and outdated text references</p>
<p>During that whole time, I published books. First, a poetry book back in 1999 and then my first game, Little Fears, in 2001. During my second stint as your friendly customer service representative, I wrote and published my second game Wyrd is Bond. It wasn&#8217;t until 2004 that I became very serious about writing and designing, and that was also the year I accepted the position of Adventure Game Director at Human Head Studios, overseeing their development of pen-and-paper IP (as in “intellectual property”) testing grounds.</p>
<p>While there, I helped polish the script for their first-person shooter Prey. After the Adventure Game Division closed, I stuck around to help out where I could. I left Head to join Big Rooster as a game designer in 2007. I continued along that route for years, picking up video game story development and writing jobs. I even got credited for some of them, along with an award nomination, and landed back at Head to work on Prey 2 last summer. Intermixed with this, I released a new edition of Little Fears and am prepping my fourth game line Streets of Bedlam.</p>
<p>I stumbled into my career. I wrote some stuff people liked, made some good friends who have my back, and tried to do everything with integrity and honesty.</p>
<p>But I would never have been able to any of it without the love, support, and belief of my wife.</p>
<p>My wife is far more practical than I am. She studied hard all through school; I started slacking off around 8th Grade. She came from far more modest means than I did, and this instilled a drive in her that I&#8217;ve never seen in anyone else. I was a dreamer; she didn&#8217;t have time to dream. She spent her Senior Year of high school taking college courses to get a headstart on her adult life.</p>
<p>She worked two jobs during this time. Always had her nose in a book, was always preparing for one class or another. She graduated high school with honors. She had a ribbon around her neck when she got her Associate&#8217;s Degree in Nursing two years later.</p>
<p>Nurses were in demand and made good money. This was a career where she could excel, build a nest egg. It was practical.</p>
<p>While I stumbled from job to job, talking big talk of my aspirations and dreams, she worked thirteen-hour swing shifts. She pushed forward, doing what she always does: becomes the best at whatever task is given to her.</p>
<p>She&#8217;s been doing this for fourteen years. She&#8217;s won awards for her skills, received recognition from a lot of higher-ups, earned the respect of coworkers and patients.</p>
<p>Throughout all of this, her face pointed forward, she supported my dreams.</p>
<p>When I got the email saying I got the job at Head back in 2004, she uprooted her life and moved 600 miles away from her family to land in Madison, Wisconsin. It was hard but she did it. Because she believed in me. She knew I had a dream.</p>
<p>She worked harder than anyone to keep our family afloat when my dreams jumped tracks or smashed into walls. While I swung from saving grace to saving grace, sometimes with almost a year in between, she brought home a paycheck every two weeks.</p>
<p>She recently decided to return to school to get her Baccalaureate. She needed it to go even farther along her career path. So she works her thirteen-hour days and stays up too late writing papers and reading articles. This pragmatic wife of mine—this serious-minded, hard-working soul—was starting to dream. I could see it in her eyes. She had big ideas, big plans, and was making the effort to realize a life beyond the practical.</p>
<p>Now, I want to work. I take the jobs I can, I write my books and stories, and I keep pressing forward. Recently, more than any other time, my efforts were paying off. Folks were starting to take notice. I was making headway.</p>
<p>And then, one day, seemingly out of the blue, I got an email. From a MAJOR VIDEO GAME STUDIO. The kind of studio whose games grace magazine covers every month. The kind of studio with four titles-even-your-grandmother-has-heard-of in development right now. They had a position they needed to fill, on one of their AAA console games. The position was HEAD STORY GUY.</p>
<p>HEAD STORY GUY. MAJOR VIDEO GAME STUDIO. AAA TITLE.</p>
<p>MY DREAM JOB.</p>
<p>I mean, I&#8217;d worked with some great companies in the past, on some really cool games, but we were talking a budget and a level of exposure that is nigh-mythical.</p>
<p>I thought for a moment they had the wrong guy. </p>
<p>But they didn&#8217;t. One of their long-time folks recommended me for the position. They wanted to talk.</p>
<p>So we talked. And it went well. I was excited; they were excited. Three weeks later, I had an offer. A good one.</p>
<p>I got the job. </p>
<p>I got my dream job.</p>
<p>Thing is, this job was in another country. And it required relocation.</p>
<p>Of course, the developer in question was old hat at relocation. They had it down to a science. But the wife and I had a lot of questions. Could I ensure our children had a chance to prosper, to continue their education in English while learning the local language? Could we sell our house in this market? Could we bring our pets? Our cars?</p>
<p>We went through the list, checking off each item. We researched online, made phone calls. We got our answers. They were (mostly) good ones.</p>
<p>Could my wife continue to practice nursing if we relocated?</p>
<p>And there was the sticky part.</p>
<p>The new place had lots of fiddly rules. And contradictory information. The developer&#8217;s relocation team told me one thing seemingly from the Official Organization that Oversees Nursing, but the Official Organization that Oversees Nursing told us another. Did my wife&#8217;s Associate Degree qualify her for a license? Did she have to finish her Bachelor&#8217;s first? How long until she could get a license?</p>
<p>Could we make do on just my income and our reserve during that time?</p>
<p>Hard questions. Big, ugly, adult questions.</p>
<p>I wanted us to be able to. My wife wanted us to be able to. We could have scraped by, until. Until this happened. Until that happened. My family could have made the financial sacrifices in order for this to work.</p>
<p>But my wife&#8217;s career, the sum of her past fourteen years of professional experience, would be stalled. All the contacts, connections, headway she had made here would have been stopped dead. Licensing would take six months, maybe longer. One source said a year.</p>
<p>And she&#8217;d be starting her career at square one.</p>
<p>I had already accepted the dream job offer when we learned this. I had already said yes. The developer had arranged for me to fly up Tuesday to spend three days on-site. While my work visa cleared, they wanted to have me in the office as a consultant. That could take three months, certainly two. I have two small children at home. I&#8217;d be away from them, and my wife would probably have to quit her job to be home with them. We have no family in the area and no childcare would accommodate my wife&#8217;s thirteen-hour shifts or weekends. With me in another country, she would have to stay home.</p>
<p>I drove down to Chicago on Tuesday to get my passport. I was to fly out that night to be on-site for the rest of the week. This was happening. I showed up, parked, went through security, took the elevator to the 18th floor, got my number, handed in my paperwork, answered their questions, got my slip, walked down the hall, got another number.</p>
<p>I sat. And I waited. And I thought.</p>
<p>My wife has made a great many sacrifices for me as I go about pursuing my dreams. She knew how important this was to me. How huge this was. Like getting plucked from the soil and given the blue ribbon at the county fair. But we both knew this would be a huge blow to her career. I couldn&#8217;t ask her to give up everything. I couldn&#8217;t ask this smart, driven woman who had spent fourteen years working hard, forging a career from dedication and sweat, to let all that work bottom out because I had been called up to the Big Leagues.</p>
<p>By the time I got my passport, I had declined the job.</p>
<p>I wrote an email to the developer, apologizing and explaining the situation. I offered to reimburse the cost of the plane ticket. My was-to-be creative director said he respected my decision. He said he was looking forward to working with me. He said he hoped maybe we could work together in the future. The producer thanked me for my decision, wished me the best, and said she would invoice me for the $1500 plane ticket.</p>
<p>Ouch.</p>
<p>But, hey, I&#8217;d asked for it. I made a promise and broke it. That was my punishment.</p>
<p>I broke a promise, but I made the right decision.</p>
<p>That night, after I got home and the news had been broken, I asked my daughter if she was disappointed that we weren&#8217;t moving. She had been looking forward to learning a new language and living in a new city in a new country. She said she was disappointed a bit but that she understood. She asked me if I turned down the offer because of Mommy&#8217;s job. I told her, “No. I turned it down because, when you&#8217;re a family, it&#8217;s more important that an opportunity lift all of us up, not just one. Nobody should get left behind.”</p>
<p>I figured I&#8217;d be the guy who grabbed the brass ring no matter what. The guy who gets on the plane, takes the big job, keeps his eye on the prize. Turns out, I&#8217;m the guy who stays, waits for another opportunity, keeps his eye on the real prize.</p>
<p>It takes more than a dream job to fulfill a dream. And all it cost me to learn that was the price of plane ticket.</p>
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		<title>Hear Me on the Jennisodes</title>
		<link>http://www.jasonlblair.com/2012/03/hear-me-on-the-jennisodes/</link>
		<comments>http://www.jasonlblair.com/2012/03/hear-me-on-the-jennisodes/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 15:50:59 +0000</pubDate>
		<dc:creator>Jason L Blair</dc:creator>
				<category><![CDATA[interviews]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[little fears]]></category>
		<category><![CDATA[podcasts]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[streets of bedlam]]></category>

		<guid isPermaLink="false">http://www.jasonlblair.com/?p=794</guid>
		<description><![CDATA[I recently sat down with Jenn from the Jennisodes to discuss my latest project, Streets of Bedlam, as well as future plans for the Little Fears Nightmare Edition line and a short rant on stories in video games. Jenn is a wonderful host and runs a fantastic podcast. Be sure to check out the latest [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.jasonlblair.com/2012/03/hear-me-on-the-jennisodes/"><img src="http://www.jasonlblair.com/wp-content/uploads/2012/03/jennisodes-300x282.jpg" alt="" title="jennisodes" width="300" height="282" class="alignleft size-medium wp-image-798" /></a> I recently sat down with <a href="http://www.jennisodes.com/">Jenn from the Jennisodes</a> to discuss my latest project, <a href="http://www.streetsofbedlam.com">Streets of Bedlam</a>, as well as future plans for <a href="http://www.littlefears.com">the Little Fears Nightmare Edition line</a> and a short rant on stories in video games. Jenn is a wonderful host and runs a fantastic podcast. Be sure to check out <a href="http://www.jennisodes.com/podcasts/streets-of-bedlam/">the latest episode</a> for me, and then dig into <a href="http://www.jennisodes.com/podcasts/">her backlist</a> for some amazing guests and insights into all sorts of gaming-related topics.</p>
<p>Huge thanks to Jenn for having me on, and I&#8217;d love to drop in again sometime.</p>
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		<title>A Sketchy Tweet</title>
		<link>http://www.jasonlblair.com/2012/03/a-sketchy-tweet/</link>
		<comments>http://www.jasonlblair.com/2012/03/a-sketchy-tweet/#comments</comments>
		<pubDate>Fri, 02 Mar 2012 23:33:56 +0000</pubDate>
		<dc:creator>Jason L Blair</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[miscellaneous]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://www.jasonlblair.com/?p=787</guid>
		<description><![CDATA[I love Twitter. It allows me to shoot off a quick note about a news item, life event, professional anecdote, or wry observation without needing to find a way to turn that thought into a proper blog post (or, y&#8217;know, just keeping it to myself). Another benefit is sharing these thoughts with a bunch of [...]]]></description>
			<content:encoded><![CDATA[<p>I love <a href="http://www.twitter.com/jasonlblair">Twitter</a>. It allows me to shoot off a quick note about a news item, life event, professional anecdote, or wry observation without needing to find a way to turn that thought into a proper blog post (or, y&#8217;know, just keeping it to myself). Another benefit is sharing these thoughts with a bunch of folks of similar interest, meeting new people, and especially reading others&#8217; anecdotes, observations, and news shares in return.</p>
<p>And sometimes, well so far just this once, something I tweet inspires someone in a way I never would have predicted. At least, that&#8217;s what happened the other day when the folks at Improvised Live turned one of my tweets into an improv comedy sketch. Craziness.</p>
<p>You can check it out below, and click on the link to check out their other videos as well.</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/-IID5QrfDGo" frameborder="0" allowfullscreen></iframe></p>
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		<title>Out Now: TALES OF THE FAR WEST</title>
		<link>http://www.jasonlblair.com/2012/01/out-now-tales-of-the-far-west/</link>
		<comments>http://www.jasonlblair.com/2012/01/out-now-tales-of-the-far-west/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 22:20:02 +0000</pubDate>
		<dc:creator>Jason L Blair</dc:creator>
				<category><![CDATA[fiction]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[tales of the far west]]></category>

		<guid isPermaLink="false">http://www.jasonlblair.com/?p=777</guid>
		<description><![CDATA[This one&#8217;s a knock out, folks. Last summer, my friend Gareth Skarka launched a Kickstarter for his Wild West/Wuxia adventure game setting Far West. Support flooded in, eventually netting Gareth and company almost $50,000 in backer pledges. From its beginning though, Far West was intended as a transmedia property with the pen-and-paper game being just [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/gp/product/B0072P1GFY/ref=as_li_ss_tl?ie=UTF8&#038;tag=litfeaoffsit-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B0072P1GFY"><img src="http://www.jasonlblair.com/wp-content/uploads/2012/01/farwestfight.jpg" alt="" title="farwestfight" width="570" height="320" class="center size-full wp-image-778" /></a></p>
<p>This one&#8217;s a knock out, folks. Last summer, my friend Gareth Skarka launched a Kickstarter for his Wild West/Wuxia adventure game setting <a href="http://intothefarwest.com/"><strong>Far West</strong></a>. Support flooded in, eventually netting Gareth and company almost $50,000 in backer pledges.</p>
<p>From its beginning though, <strong>Far West</strong> was intended as a transmedia property with the pen-and-paper game being just the beginning. While the <em>Far West</em> game is slated for release later this year, another piece of the transmedia pie has dropped with the release of <a href="http://www.amazon.com/gp/product/B0072P1GFY/ref=as_li_ss_tl?ie=UTF8&#038;tag=litfeaoffsit-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B0072P1GFY">the <em>Tales of the Far West</em> fiction anthology</a>.</p>
<p>The line-up of talent is jaw-dropping with original stories from folks such as Matt Forbeck, Chuck Wendig, Ari Marmell, Scott Lynch, Tessa Gratton, and more. I was blown away that Gareth invited me to sit by their fire and spin a yarn but he did just that. I&#8217;m proud that my own story, &#8220;Local Legend,&#8221; sits among such company.</p>
<p>So, it&#8217;s out. Right now you can grab it from <a href="http://www.amazon.com/gp/product/B0072P1GFY/ref=as_li_ss_tl?ie=UTF8&#038;tag=litfeaoffsit-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B0072P1GFY">Amazon on Kindle</a>. I&#8217;m sure it&#8217;ll hit other outlets soon. (I&#8217;ll let you all know when it does.)</p>
<p>Anyway, check it out. It&#8217;s an awesome set of tales in a fantastic and inspiring setting. <strong>Far West</strong> is primed to become something truly special, and I&#8217;m happy to have been involved.</p>
<p>(Artwork by Rick Hershey, blatantly stolen from <a href="http://intothefarwest.com">IntoTheFarWest.com</a>.)</p>
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		<title>Hear Me on Gamestarter (and Then Again!)</title>
		<link>http://www.jasonlblair.com/2012/01/hear-me-on-gamestarter-and-then-again/</link>
		<comments>http://www.jasonlblair.com/2012/01/hear-me-on-gamestarter-and-then-again/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 16:16:41 +0000</pubDate>
		<dc:creator>Jason L Blair</dc:creator>
				<category><![CDATA[interviews]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[little fears]]></category>
		<category><![CDATA[podcasts]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[streets of bedlam]]></category>

		<guid isPermaLink="false">http://www.jasonlblair.com/?p=764</guid>
		<description><![CDATA[I sat down with Josh Mannon from the Gamestarter podcast a couple weeks ago not once but twice! The first was a sit-down with Josh and fellow writer/designer Filamena Young to discuss various game projects currently seeking funding including Filamena&#8217;s own Flatpack: Fix the Future. The second time was an interview focused entirely on me, [...]]]></description>
			<content:encoded><![CDATA[<p>I sat down with Josh Mannon from <a href="http://gamestarter.atthetablegames.com/?p=74">the Gamestarter podcast</a> a couple weeks ago not once but twice! The first was a sit-down with Josh and fellow writer/designer <a href="http://www.filamena.com">Filamena Young</a> to discuss various game projects currently seeking funding including Filamena&#8217;s own <a href="http://www.kickstarter.com/projects/machineage/flatpack-fix-the-future-optimistic-apocalyptic-rpg">Flatpack: Fix the Future</a>. The second time was an interview focused entirely on me, my upcoming neo-noir crime setting <a href="http://www.streetsofbedlam.com">Streets of Bedlam</a>, and the madness that is running a Kickstarter campaign.</p>
<p>Check out the panel <a href="http://gamestarter.atthetablegames.com/?p=64">with Josh and Filamena here</a>.</p>
<p>You can hear me talk way too much <a href="http://gamestarter.atthetablegames.com/?p=74">about myself and Streets of Bedlam here</a>.</p>
<p>Thanks to Josh for having me on and to Filamena for being a great co-guest.</p>
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		<title>P&amp;E Readers Name HAUNTED Best Horror Antho!</title>
		<link>http://www.jasonlblair.com/2012/01/pe-readers-name-haunted-best-horror-antho/</link>
		<comments>http://www.jasonlblair.com/2012/01/pe-readers-name-haunted-best-horror-antho/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 17:23:20 +0000</pubDate>
		<dc:creator>Jason L Blair</dc:creator>
				<category><![CDATA[fiction]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[buried tales]]></category>
		<category><![CDATA[haunted]]></category>

		<guid isPermaLink="false">http://www.jasonlblair.com/?p=755</guid>
		<description><![CDATA[Preditors &#038; Editors rolled out its yearly Reader Polls a couple months back and readers chose HAUNTED: 11 Tales of Ghostly Horror as the Best Horror Anthology of 2011! HAUNTED really is a great book. My story &#8220;It Happened in the Woods at Night&#8221; sits alongside original tales by Alex Bledsoe, Richard Dansky, Chuck Wendig, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pred-ed.com/">Preditors &#038; Editors</a> rolled out its yearly Reader Polls a couple months back and <a href="http://www.critters.org/predpoll/final_tally_antho.ht">readers chose HAUNTED: 11 Tales of Ghostly Horror as the Best Horror Anthology of 2011</a>!</p>
<p><a href="http://rpg.drivethrustuff.com/product_info.php?products_id=95397"><img src="http://www.jasonlblair.com/wp-content/uploads/2011/10/Haunted_Cover_v1_Rev2-197x300.jpg" alt="" title="Haunted: 11 Tales of Ghostly Horror" width="197" height="300" class="alignleft size-medium wp-image-610" /></a> HAUNTED really is a great book. My story &#8220;It Happened in the Woods at Night&#8221; sits alongside original tales by <a href="http://alexbledsoe.com/">Alex Bledsoe</a>, <a href="http://www.richarddansky.com/index_2.htm">Richard Dansky</a>, <a href="http://terribleminds.com/">Chuck Wendig</a>, <a href="http://www.mlvwrites.com/">Monica Valentinelli</a>, and more. I highly recommend the book&mdash;and not just because I&#8217;m in it.</p>
<p>This is the second anthology I&#8217;m in to receive the honor, with <a href="http://buriedtales.12tomidnight.com/">12 to Midnight&#8217;s <em>Buried Tales of Pinebox, Texas</em></a> being the first. I&#8217;m proud to be involved in both collections as they feature some great stories by amazing talent and doubly honored readers bestowed this award on both of them.</p>
<p>If you haven&#8217;t checked out HAUNTED, you can pick it up in <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=95397">print and pdf through DriveThruRPG</a>.</p>
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		<title>One Day Left on Streets of Bedlam Kickstarter</title>
		<link>http://www.jasonlblair.com/2012/01/one-day-left-on-streets-of-bedlam-kickstarter/</link>
		<comments>http://www.jasonlblair.com/2012/01/one-day-left-on-streets-of-bedlam-kickstarter/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 19:55:21 +0000</pubDate>
		<dc:creator>Jason L Blair</dc:creator>
				<category><![CDATA[rpg]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[streets of bedlam]]></category>

		<guid isPermaLink="false">http://www.jasonlblair.com/?p=748</guid>
		<description><![CDATA[When the Streets of Bedlam Kickstarter launched at the end of November, I had modest goals for it. I just wanted to cover the cost of illustrating and producing the first book. But now, thanks to your support, the Kickstarter blew past that goal and is on its way toward five figures! As a last-minute [...]]]></description>
			<content:encoded><![CDATA[<p>When <a href="http://www.kickstarter.com/projects/669629655/streets-of-bedlam-a-savage-world-of-crime-corrupti">the Streets of Bedlam Kickstarter launched</a> at the end of November, I had modest goals for it. I just wanted to cover the cost of illustrating and producing the first book. But now, thanks to your support, <a href="http://www.kickstarter.com/projects/669629655/streets-of-bedlam-a-savage-world-of-crime-corrupti">the Kickstarter</a> blew past that goal and is on its way toward five figures!</p>
<p>As a last-minute push toward that number, I&#8217;ve decided to add a new milestone and with it a new incentive to back the project.</p>
<p><img src="http://www.jasonlblair.com/wp-content/uploads/2012/01/soundsheader-copy.jpg" alt="" title="soundsheader copy" width="500" height="140" class="aligncenter size-full wp-image-751" /></p>
<p><strong>If <a href="http://www.kickstarter.com/projects/669629655/streets-of-bedlam-a-savage-world-of-crime-corrupti">the Streets of Bedlam Kickstarter </a>reaches $10k</strong>, acclaimed composer and sound designer Ed Lima will create an original soundtrack for the game! Ed provided the amazing track featured on the promo trailer that launched earlier this week (which you can click below) but his work goes well beyond that. As an audio guy in the video games industry, Ed has worked on such projects as Doom 3, Prey, Brothers in Arms: Hell&#8217;s Highway, Borderlands, and he is currently head sound man at <a href="http://www.respawn.com">Respawn Entertainment</a>.</p>
<p>When I first met Ed years ago, I was blown away by the work he was doing, and he just keeps getting better. I really enjoyed the track he did for the trailer and really want to see more of it. I hope you do too.</p>
<p>As an added incentive, <strong>every backer who pledges $45+ will get a free digital copy of the soundtrack</strong> as an extra-special thank you. Click below to hear what Ed&#8217;s already done. If we reach $10k, we&#8217;ll all get a lot more of this.</p>
<p><iframe width="480" height="360" src="http://www.youtube.com/embed/7Y2PNzVg4hQ?rel=0" frameborder="0" allowfullscreen></iframe></p>
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		<title>HAUNTED: Award Nominated!</title>
		<link>http://www.jasonlblair.com/2012/01/haunted-award-nominated/</link>
		<comments>http://www.jasonlblair.com/2012/01/haunted-award-nominated/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 22:18:00 +0000</pubDate>
		<dc:creator>Jason L Blair</dc:creator>
				<category><![CDATA[fiction]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[haunted]]></category>
		<category><![CDATA[nominations]]></category>

		<guid isPermaLink="false">http://www.jasonlblair.com/?p=741</guid>
		<description><![CDATA[Well, having a book that contains your work be nominated for an award isn&#8217;t a bad way to kick off the year. HAUNTED: 11 Tales of Ghostly Horror is up for a Reader&#8217;s Choice Award over at Preditors &#038; Editors! The book features a lot of great authors, including Jess Hartley, Georgia Beaverson, Chuck Wendig, [...]]]></description>
			<content:encoded><![CDATA[<p>Well, having a book that contains your work be nominated for an award isn&#8217;t a bad way to kick off the year.</p>
<p><img src="http://www.jasonlblair.com/wp-content/uploads/2011/10/Haunted_Cover_v1_Rev2-197x300.jpg" alt="" title="Haunted: 11 Tales of Ghostly Horror" width="197" height="300" class="aligncenter size-medium wp-image-610" /></p>
<p><em>HAUNTED: 11 Tales of Ghostly Horror</em> is up for a <a href="http://www.critters.org/predpoll/antho.shtml">Reader&#8217;s Choice Award over at Preditors &#038; Editors</a>! The book features a lot of great authors, including <a href="http://www.jesshartley.com/">Jess Hartley</a>, <a href="http://aidenbeaverson.com/">Georgia Beaverson</a>, <a href="http://www.terribleminds.com">Chuck Wendig</a>, and <a href="http://www.richarddansky.com/">Richard Dansky</a>. I&#8217;m honored that my story, &#8220;It Happened in the Woods at Night&#8221;, is included in such illustrious company.</p>
<p>Voting ends soon (January 10th) so please, if you&#8217;re a fan of the book, head over to the site and place your vote. (And don&#8217;t forget to verify your vote afterwards.) If you haven&#8217;t picked up a copy yet, <a href="http://www.drivethrufiction.com/product_info.php?products_id=95397">you can grab it in digital or hard copy from DriveThruFiction</a>.</p>
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		<title>Two Years of Awesome</title>
		<link>http://www.jasonlblair.com/2011/12/two-years-of-awesome/</link>
		<comments>http://www.jasonlblair.com/2011/12/two-years-of-awesome/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 14:05:52 +0000</pubDate>
		<dc:creator>Jason L Blair</dc:creator>
				<category><![CDATA[operation: awesome]]></category>
		<category><![CDATA[conduit 2]]></category>
		<category><![CDATA[don't walk in winter wood]]></category>
		<category><![CDATA[high voltage]]></category>
		<category><![CDATA[human head]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[little fears]]></category>
		<category><![CDATA[pandemic]]></category>
		<category><![CDATA[prey 2]]></category>
		<category><![CDATA[streets of bedlam]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.jasonlblair.com/?p=717</guid>
		<description><![CDATA[I first wrote about Operation: Awesome back in June 2010 but I put the plan laid out in that post into practice much earlier. A lot of 2010 was focused on redefining myself, pushing myself, and changing my entire creative process. I realized how toxic it had become, how little was actually getting done, and [...]]]></description>
			<content:encoded><![CDATA[<p>I <a href="http://www.jasonlblair.com/2010/06/operation-awesome/">first wrote about Operation: Awesome back in June 2010</a> but I put the plan laid out in that post into practice much earlier. A lot of 2010 was focused on redefining myself, pushing myself, and changing my entire creative process. I realized how toxic it had become, how little was actually getting done, and I knew I had to do things differently in order to survive in the creative field.</p>
<p>Operation: Awesome was put to test in summer 2010 when I was brought in to work on <a href="http://www.high-voltage.com">High Voltage Software</a>&#8216;s <em>Conduit 2</em>. They put a lot of power in my hands and I did not want to disappoint. I worked hard on that game and had a lot of fun doing it. When it came out earlier this year, I was thrilled. I had a video game on the shelf that I could point to and go, &#8220;See that? I wrote that.&#8221; What an amazing feeling.</p>
<p>That gig was a big test of Operation: Awesome but it was just the beginning. I was still shuffling off a lot of bad habits and baggage. I decided to do some small projects to establish a better writing habit. I launched the <em>Campfire Tales</em> line for <a href="http://www.littlefears.com"><em>Little Fears Nightmare Edition</em></a>. I originally intended for that series to run twelve straight episodes but had to stall it at three. I can say the reason was at least somewhat noble: I was busy working on the first full-sized supplement for LFNE, <em>Book 2: Among the Missing</em>. I was also doing some freelance work in that time, including fiction for an upcoming tabletop game line, some development work on a (sadly) cancelled project, and contributed to <a href="http://www.chuckwendig.com">Chuck Wendig</a> and Lance Weiler&#8217;s Sundance Film Festival transmedia project Pandemic 1.0/Hope is Missing. I launched <em>Book 2: Among the Missing</em> in March 2011. A ten-year retrospective of the original corebook from 2001 saw release as <em>Happy Birthday, Little Fears</em> over the summer. Also over the summer, I signed a contract with <a href="http://www.humanhead.com">Human Head Studios</a> to work on <em>Prey 2</em>. I was brought on as the Narrative Designer and Writer for the project. In that time, not only did I wrangle the story for <em>Prey 2</em> but I lent some insight and ideas to a variety of projects.</p>
<p>On top of that, <a href="http://www.drivethrufiction.com/product_info.php?products_id=95397">I had some fiction published</a>, <a href="http://www.drivethrufiction.com/product_info.php?products_id=97917">did some layout work for friends</a>, and added to some really fun projects such as Clint and Cassie Krause&#8217;s <a href="http://redmoonmedicineshow.blogspot.com/"><em>Don&#8217;t Walk in Winter Wood</em></a>. I even returned to the <em>Campfire Tales</em> line for three more episodes, putting out Season Two this past fall. No way I would have had the discipline to fit all this into my schedule prior to Operation: Awesome. While I certainly wasn&#8217;t a saint in my time management, I did far better than I ever did previously.</p>
<p>A lot of things started to fall into place this past year and I knew it was mine to fumble. I worked hard to make sure I didn&#8217;t do that. When my contract at Human Head ended, I began work on getting a new project up, running, and ready for public approval. I took the momentum of joy and satisfaction from working at Human Head and funneled it into new projects aimed at new goals. After <a href="http://www.kickstarter.com/projects/669629655/streets-of-bedlam-a-savage-world-of-crime-corrupti?ref=card">launching the Kickstarter</a> for a new <em>Savage Worlds</em> setting called <a href="http://www.StreetsOfBedlam.com">Streets of Bedlam</a> in November, my plan was rewarded almost immediately as generous backers fulfilled the initial goal in under three days. I am still in awe of that.</p>
<p>I&#8217;ve changed a lot as a creative and a person since starting Operation: Awesome and it really all came down to taking my ambitions seriously, investing in my dreams, doing the work, and no longer accepting excuses. One of the side effects of that, besides actually releasing product, was I started to expect more and better from others as well. I was fortunate enough this past year to find myself in a room with a half-dozen highly-creative people who were firing on all cylinders, demanding better from everyone else, and the sensation was exhilarating.</p>
<p>I still have a lot to do. I don&#8217;t think there is an endgame for Operation: Awesome, only a fail state. And I have no intention of failing.</p>
<p>2011 had a lot of ups and downs but it ended on some very high notes for me. I learned a ton, did some good work, got an award nomination from IGN, and have a lot more projects on my done list. I had some high ambitions for the year and, while I didn&#8217;t hit them all, I hit enough to mark the chalk in the win column.</p>
<p>Coming into 2012, I have even higher ambitions with much more at stake. As of this writing, over 150 people have put their money where my mouth is and backed <a href="http://www.kickstarter.com/projects/669629655/streets-of-bedlam-a-savage-world-of-crime-corrupti?ref=card"><em>Streets of Bedlam</em></a>. My dance card for the first three months is almost fully booked with that one project. I&#8217;m leaving some wiggle room for a couple sweet pick-up gigs and plotting for the April project but <a href="http://www.kickstarter.com/projects/669629655/streets-of-bedlam-a-savage-world-of-crime-corrupti?ref=card"><em>Streets of Bedlam</em></a> is my main focus for that time. I&#8217;m really excited for it.</p>
<p>I plan to spend April and May of next year writing a novel. I haven&#8217;t finished a novel since I completed my attempt at a Young Adult book for <em>Little Fears</em> back in 2007. I want published novels under my belt, both lit and genre. I plan to focus on Middle Grade but want to do some adult and YA as well. That may be the biggest test of Operation: Awesome yet. I look forward to it.</p>
<p>I have many other plans beyond as well. And I might even pick up some high-profile gigs, fates willing. </p>
<p>With Operation: Awesome, I took an honest assessment of myself and mapped out a battle plan to start changing who I was into who I wanted to be. For the above reason and beyond, I&#8217;m glad I did. Here&#8217;s looking forward to 2012 and even more awesome.</p>
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