WATCH ME: Live on the Internet!

June 23rd, 2016interviews, video games

Well, “live” as in “pre-recorded” but so be it.

As you may know, I spent last week in Los Angeles, California showing off Agents of Mayhem at E3. I had a blast, and a big part of that was being able to sit down with press and discuss our game. If you’ve been wanting to see more of me (and, boy oh boy, who hasn’t been?) then check out the videos below.

Me on Twitch!

Me on Gamespot!

Me on Young Hollywood!

I also narrated the following video where I talk more in-depth about what to you’ll find in Agents of Mayhem.

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Watch Me: IGN REWIND THEATER

June 8th, 2016video games

More Agents of Mayhem news!

I had the pleasure of sitting down with IGN’s Vince Ingenito to discuss the story behind the recently released AOM announce trailer! Check it out:

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Announcing: AGENTS OF MAYHEM

June 6th, 2016news, video games

I am so incredibly excited and relieved to finally be able to talk about what I’ve been doing at work!

For those who have been wondering, I am Lead Writer on Deep Silver Volition‘s upcoming Agents of Mayhem! Check out IGN.com for the announcement—and watch the trailer below!

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Interview with Local Show “Current”

January 28th, 2015interviews, video games

I’m a (local) TV star! My coworker Lorcan Murphy and I sat down with local news show Current to discuss having fun at the workplace, which is something we at Volition know quite a bit about.

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Here’s the Thing About Dreams

January 2nd, 2015comics, fiction, operation: awesome, video games

Another year has ended (and I’ll write about that soon) and another one has started. All comments about arbitrary date changes aside, the beginning of a new year is as good a time as any other for reflection and declaration.

I’m not one for resolutions—no slight against them—but I am one for goals and dreams. It’s no secret that I love my day job. Writing video games is amazing and Volition is an aces place to work. I love coming into the office every day so much that I’ve become horrible at taking breaks from it. But, as do most creatives, I have ambitions beyond a single outlet. I want to create all the things—and I continue to strive to do so.

Over on Twitter, I posted the following:

Then, a little later, I added this:

Now, for the top tweet, those aren’t all crazy ideas. I’ve finished three novels in my life so far and though none have connected enough to move forward to publication, I’ve learned something with each. I am currently working with an artist on doing our own comic series and we’ll see what grows from that. And I endeavor every day to be a better human being in all relations, especially my familial ones.

But that second tweet, well, that’s a bit harder.

Some folks think because I write for a living (in video games no less!) that I have some sort of power and pull when it comes to getting Big Ideas made. Maybe, inside the confines of a Volition meeting room, there’s some truth to that (though video games are all about collaboration and any “win” I have is balanced by the wins of other people) but not-so in the bigger world.

Truth is, hardly anybody knows who I am. This isn’t a cry for pity or validation; it’s simple fact. My co-workers do, for the most part, and both my tabletop and digital games have fans (who are amazing!) but on the big creative scale, where the movers and shakers do their moving and shaking, I’m just another guy with ambition. Sure, maybe some credits too, but not so many big ones that they have to take notice.

I’m trying for that by making the things I can make and meeting the people I can meet but I’m not there yet. I’m not someone who enters a room and draws attention (outside of usually being the tallest person in the room). So, I’m just another anonymous person emailing a plea for connection and fives minutes of their time. When one of my emails hits an inbox, it’s shoved into the same Will-Get-To-Later-Maybe-Or-Maybe-Not pile as the emails of anyone else who doesn’t have some real clout behind their name.

And it doesn’t help that, frankly, the creative fields are tight, crowded areas. There are SO MANY people vying for the same thing that those who swim in the big pond can’t spend their time combing through all those emails looking for brilliance without a good reason. That good reason being name recognition or a referral from a friend or something that shines a light. I can only imagine being in the position the heads of studios are in when it comes to sorting through the in-flood of Folks Who Want Work.

I followed up the above tweets with the following two:

I wrote a comic, oh, about eight years ago (as I’ve talked about before) and I would love to get back in the field. And I’m doing that small comics project I mentioned earlier but there are some really cool established characters I’d love to take a crack at. I spent a good month putting together ideas for a Josie + the Pussycats reboot that I’d love to work on. Same for Cloak and Dagger. Zatanna’s one of my favorite characters of all time and telling one of her tales would be oh-woah-amazing. I would give blood to work on any of these titles. (And Power Pack too, as my friend Doug Snook reminded me.)

But so would a lot of people. Including folks working in comics right now. So, it’s a long shot. A really long shot. A Hail Mary pass into gale force winds. But it’s a goal. And it’s a dream. And I’m a big believer in having goals and working toward dreams. Once upon a time, working in video games was a long shot for me too.

I see myself as a creative who lives somewhere in the middle of this whole artsy mess. I write for a living but, I hope, I’m not at the top of my potential just yet. I’m just a writer trying to make it. I have my ups and downs, my successes and setbacks, but, mostly, I’m a guy with ambition. A guy who’s trying to do more and be more.

Maybe 2015 will give life to some of these dreams. Time will tell. But I’ll still be here working, no matter what the Fates have in store.

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Out Now: HEY ASH, WHATCHA PLAYIN’?

December 4th, 2013video games

I don’t want to get into the habit of calling out all the Saints Row IV DLC but I have to talk about this one.

Anthony, Ash, and Papa Burch, from the insanely popular webseries Hey Ash, Whatcha Playin’ are now available as homies for Saints Row IV.

No, seriously.

I am absolutely giddy over this. I was a huge fan of the series before this came together and was ecstatic to work on this. It’s out now for all platforms: PS3, 360, and Steam.

Be sure to check out the trailer below, featuring a rare glimpse at the briefly-mustachioed Tony Bedard.

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Out Today: SAINTS ROW IV

August 20th, 2013video games

Happy birthday, Saints Row IV! Congratulations to everyone at Volition. The hard work, long hours, numerous headaches, and putting up with the writing department really paid off!

Click here to buy!

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Out Tuesday: SAINTS ROW IV

August 15th, 2013video games

Saints Row IV comes out on PC, PS3 and 360 Tuesday, August 20th (Friday, August 23rd in Europe) and I cannot wait for you all to play it. It’s been a labor of love at Volition. We’ve poured our hearts and souls into this game to give you the best open-world playground we could. I know that all sounds like I’m shilling but I am speaking not only as a writer on the game but a huge fan as well.

From reviews:

“Saints Row IV is a fantastic game, keeping up the series’ tradition of giving players a wide open world and the tools to go absolutely bonkers within it. It’s hilarious, it’s action-packed, and most of all, its fun to play.” — The Escapist – 5/5

“I highly recommend it – Volition’s latest is a non-stop cavalcade of self-aware meta-humor and surprising, bombastic gameplay decisions from stem to stern, and to enter the experience with even the slightest knowledge of what’s coming would be doing yourself a major disservice.” — Joystiq – 5/5

“I honestly haven’t enjoyed a game quite so thoroughly as Saints Row IV, nor laughed as hard at one. On that note, Saints Row IV has my vote of emphatic approval for doing what it does so well: making us laugh until we cry.” — Neoseeker – 10/10

“I declare Saints Row IV perhaps one of the best open world sandbox games you could ever hope to play, and practically a culmination of everything the genre’s worked toward this generation.” — Destructoid – 9.5/10

“Saints Row IV made me feel superhuman — and that’s what this kind of game is all about.” — Polygon 9/10

“Volition did something it seems few developers are brave enough to do at this point: They were willing to reinvent the Saints Row series instead of just reiterating on it. The result is a game that I had an absolute blast with from beginning to end, but also one that—due to the escalation it exhibits—left me dumbfounded on what they’ll offer as a follow-up.” — EGMNow – 9/10

And that’s just a sampling.

A huge thank you to everyone out there supporting Volition and Saints Row, and an enormous congratulations to everyone at Volition, my adopted home, for putting out such an amazing game. I am incredibly proud of what we put together.

(For those on the fence about pre-ordering, trust me when I saw the free Commander-in-Chief upgrade is totally worth it. You haven’t flown until you’ve taken control of the American Eagle Jet.)

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SAINTS ROW IV – “War for Humanity” Trailer

June 6th, 2013news, video games

Hot on the heels of the cover reveal comes the latest trailer for Saints Row IV. There’s really no preamble that will do this justice so I’ll just put this here:

(Caution: Language, Pixelated Nudity)

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Saints Row IV Cover Art

June 1st, 2013news, video games

Saints Row IV is only a handful of months away and I can’t wait for you all to get your hands on it. Until then, though, check out the newly-released cover art for the standard and Commander-in-Chief editions of the game. (All you need to do to get the C-in-C edition is pre-order the game. If you do, it comes with some pretty sweet extras.)

Here’s the cover to the standard edition (click for larger):

And here’s the Commander-in-Chief edition (click for larger):

The game is out on PS3, Xbox 360, and PC on August 20th!

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