Author Archives: Jason L Blair

About Jason L Blair

Writer, game designer.

Conduit 2 Gets a Release Date

The Wii-exclusive FPS Conduit 2, published by Sega and developed by the great folks at High Voltage Software, is coming at you soon! GamingBits.com reports the shooter has a North American release date of February 15, 2011. That’s 02.15.2011. Nice! … Continue reading

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Little Fears: The Movie

I’m very excited to announce that Reactor 88 Studios is producing a film based on my property Little Fears. Filming is slated to start within the next year. I’m writing the script and will work hand-in-hand with Darren Orange and … Continue reading

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T.S. Luikart Speaks

Ethan from Gamer’s Haven interviewed my good friend and convention-partner-in-crime T.S. Luikart a while back, and the podcast is now available for your listening pleasure. T.S. has done some amazing work in the tabletop industry over the years with credits … Continue reading

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What I’ve Been Up To

The past couple weeks have been fairly busy as I prep and execute some personal projects and prospective larger projects. One of those I’m most proud of is the work I’ve been doing to support Little Fears Nightmare Edition. It’s … Continue reading

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Matt Forbeck’s AMORTALS

Matt Forbeck was among the first professionals who welcomed me into the game industry. I’ve been a fan of his for years but more than simply enjoying his work I’ve enjoyed seeing his career branch out, reaching higher and higher. … Continue reading

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Conduit 2: New Trailer & Release Date

High Voltage has been nose-down on Conduit 2 for a while now and the stuff I saw over the summer looked great. But now there’s a newly released trailer showing off their hard work and a release date came along … Continue reading

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Death of a PlayStation

I awoke Sunday morning to some terrible news: My PlayStation 2 was dead. Some kids were playing around and one of them, a friend of my daughter, had accidentally stepped on the disc tray, shattering it. As far as I … Continue reading

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The Write Identity

See, I lost focus. And that happens. I’m fallible and I know it. If I wasn’t, I wouldn’t have initiated Operation: Awesome. I would have just sat around wondering why no one recognized my genius. A couple weeks ago, I … Continue reading

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Operation: Awesome’s Novel Idea

Last week, I put a list together of all the books I had plots for. Nothing new, I didn’t invent on the spot, and I came up with eight titles. Later that day, I remembered another three. Today, I found … Continue reading

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Hamlet’s Hit Points

A couple months ago, I had the honor of proofreading Hamlet’s Hit Points, the new work by esteemed game designer Robin D. Laws. In the book, Robin discusses how stories work and codifies the aspects that you find over and … Continue reading

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