Pandemic 1.0/Hope is Missing

First update of the year, only three weeks in! I’m fortunate that I’ve been busy with some pretty cool projects so far this year and, while I can’t talk about most of them yet, I do want to direct your attention to something I helped out with earlier this month.

If you don’t know Chuck Wendig already, I’m sure you soon will. Not only did he just release his short story collection Irregular Creatures, and not only is his novel Blackbirds currently being shopped around by his agent, but he and writing partner Lance Weiler have a short film debuting at the Sundance Film Festival sometime over the week or so. If you’re lucky enough to be in Utah for the event, check it out on a big screen, but if you’re like me, you can watch the YouTube clip embedded below.

Now I had nothing to do with the film but I was recruited to do some writing for the transmedia experience that accompanies it. The short film is just the tip of the disease-ridden iceberg that Chuck and Lance have planned. I won’t go into any further detail on it but I urge you to keep your eyes on the Hope is Missing website and, if you’re on Twitter, follow the #pandemic11 hashtag to get even more of the experience.

So, short film follows, full transmedia extravaganza begins, oh, in about 15 hours or so from this posting. Enjoy!

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Conduit 2 Gets a Release Date

The Wii-exclusive FPS Conduit 2, published by Sega and developed by the great folks at High Voltage Software, is coming at you soon! GamingBits.com reports the shooter has a North American release date of February 15, 2011. That’s 02.15.2011. Nice!

As you may remember, I spent most of my summer developing the story and script for Conduit 2. It’s been a while since I’ve seen what High Voltage has been doing first-hand but I’m excited for its release. I hope you all check it out when it hits the shelves.

For a peek at the game’s intro, check out the trailer Sega released on Thanksgiving weekend:

(Video embedded from my favorite video game website GiantBomb.com)

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Little Fears: The Movie

I’m very excited to announce that Reactor 88 Studios is producing a film based on my property Little Fears. Filming is slated to start within the next year. I’m writing the script and will work hand-in-hand with Darren Orange and company throughout the process.

If you’re not familiar with Little Fears, a game about kids fighting back against the monsters from Closetland, I invite you to check out the official website where I will post news and updates as pre-production begins.

I released the original Little Fears game in 2001 and have been amazed at where that game has taken me. The reboot, Little Fears Nightmare Edition, was released October 2009 and I have some big plans for it. 2011 is shaping up to be an exciting year.

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T.S. Luikart Speaks

Ethan from Gamer’s Haven interviewed my good friend and convention-partner-in-crime T.S. Luikart a while back, and the podcast is now available for your listening pleasure.

T.S. has done some amazing work in the tabletop industry over the years with credits on Green Ronin‘s comic-based Red Star and Nocturnals campaign settings for Mutants & Masterminds and the Dragon Age RPG (based on the popular video game). His next big credit, the Dragon Age scenario Blood in Ferelden, is out now in PDF (and soon in print).

Check out the interview with California’s golden boy here.

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What I’ve Been Up To

The past couple weeks have been fairly busy as I prep and execute some personal projects and prospective larger projects. One of those I’m most proud of is the work I’ve been doing to support Little Fears Nightmare Edition. It’s a great game that I love dearly and I’ve finally managed to make the time to release support material for it. First is the Campfire Tales line of standalone ready-to-use episodes and next after (well, during as Campfire Tales is a monthly release) is Book 2 in the LFNE line, titled Among the Missing. No date on that one yet but I’ll update the official Little Fears site when I do.

For those interested, you can get Campfire Tales #1: Beggars Night in PDF format over at DriveThruRPG.

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Matt Forbeck’s AMORTALS

Matt Forbeck was among the first professionals who welcomed me into the game industry. I’ve been a fan of his for years but more than simply enjoying his work I’ve enjoyed seeing his career branch out, reaching higher and higher. I like when my friends do well, I smile when I see their work appreciated and their goals achieved, so I’m near giddy that his first original novel not only got picked up but was snagged by one of the most exciting publishers out there, Angry Robot.

Introducing Matt Forbeck’s AMORTALS.

Matt’s a machine and he’s earned every success. I hope AMORTALS (and his other upcoming novel VEGAS KNIGHTS, also published by Angry Robot) do well for him. If you’re in the UK, you can grab it on bookshelves now. Folks in the US (like me) will have to wait until January 2011. It’s available everywhere in digital format though so if you can’t wait to tear into it, grab the Nook or Kindle flavors.

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Conduit 2: New Trailer & Release Date

High Voltage has been nose-down on Conduit 2 for a while now and the stuff I saw over the summer looked great. But now there’s a newly released trailer showing off their hard work and a release date came along with it! Seems Conduit 2 is slated for February 2011 (just in time for Valentine’s Day?) and I can’t wait for you all to check it out.

You can watch the trailer below (embedded from my favorite video game website, Giant Bomb).

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Death of a PlayStation

I awoke Sunday morning to some terrible news: My PlayStation 2 was dead. Some kids were playing around and one of them, a friend of my daughter, had accidentally stepped on the disc tray, shattering it. As far as I can tell, it’s irreparable or, rather, it would cost more to replace the drive than replace the whole system. The culprit confessed and seemed genuinely sorry (or perhaps just scared of being punished) and, upset though I was, I accepted the apology and sent her off to play.

It wasn’t the loss of the physical product that saddened me. Sure, I still have a stack of unplayed PS2 games but I can buy a replacement PS2 on the cheap. What I mourn is what the PlayStation 2 meant to me.

I bought it at the beginning of Fall 2005. My wife, daughter, and I had moved from Cleveland, Ohio to Madison, Wisconsin for a job with video game developer Human Head Studios the year before. The move was not without considerable expense with us balancing rent here with mortgage there until our house finally sold that August. Moving away from friends and family was also a big deal. The sense of separation and the strained budget took its toll on us but we managed best we could. I was following a dream and that’s not always the easiest thing to do.

I had fallen out of video gaming for a couple years prior to the move. I got into gaming in the mid-80s with the 2600 and continued to game through every generation up to the original PlayStation. I loved video games and was passionate about them through my formative years up until my early twenties. But when the PS2, Dreamcast, and GameCube war began, I mostly sat it out. I picked up a GameCube midway through the generation but only had a handful of games for it. I took on other interests, leaving video gaming mostly on the shelf. But the job at Human Head, being surrounded by video game development and chatter, reignited that passion and I poked my head into the scene once again.

I remember coming into the office one night and sitting down to the office Xbox. I fumbled my way through some Grand Theft Auto: San Andreas and Destroy All Humans! and managed not to do too horribly for an hour or so. That little taste was enough; I was hooked. I wanted to get back into gaming and that right now. But we didn’t have the money for a new console alone much less the memory card, extra controller, and, y’know, games that come along with it. My wife had already sacrificed enough uprooting her life for my career, much less the strain we were still under, for me to push too hard for one.

That September though, a few weeks after the house sold and nine months into our new lives as Madisonians, I mentioned wanting a game system to my wife over a meal at the local mall food court, a sad attempt at a gambit as ever there was.

“How much do they cost?”

“About $200. Less if you buy it used.”

“Well, let’s take a look.”

I didn’t question it.

We walked over to the GameStop and started piecing and pricing the options. I had spent a lot of time watching G4 and reading online reviews. I knew I wanted a PlayStation 2. I had a mental list of the games I wanted to get along with it. It was late in the current generation so there were a lot of great titles to choose from. The store was running a 2-for-1 used sale and I took advantage of it, amassing a fine starter kit. I added it all up together and it came to about $200. There were probably better ways to spend that money but my wife didn’t flinch. She put her hand on my arm and smiled. “Get it.”

I walked out of that store with the biggest, dumbest grin on my face. I knew it was a sacrifice for me to get this, and I knew this meant my wife supported this new leg of my life’s journey to the fullest. As funny as it may sound, I have never been more grateful for any gift I’ve ever received in my life.

In the years since that purchase, I’ve caught up with the video game scene. I stay current on new titles, what’s in development, what’s happening with studios (especially since I have many good friends spread throughout them), and what trends are shaping the industry. That PlayStation 2, bought used five years ago, was the beginning of a journey that has led down some interesting paths and allowed me to land some great jobs in the video game industry. It’s allowed me to start crafting the life and career I’ve wanted.

It was also a symbol of my wife’s belief in me and investment in my crazy dream. And though that belief and investment are still there, more now than ever, the symbol is gone. And that’s what I mourn.

Goodbye, PlayStation 2. You weren’t always mine but you treated me like I was the only one in the world. You were always there for me, ready to do battle against overwhelming odds, topple screen-filling giants, belt out bar standards, jam on a plastic guitar, or just relax with some falling blocks and rolling balls. Thank you for the good times then and even better times to come.

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The Write Identity

See, I lost focus.

And that happens. I’m fallible and I know it. If I wasn’t, I wouldn’t have initiated Operation: Awesome. I would have just sat around wondering why no one recognized my genius.

A couple weeks ago, I talked about how I had some connections to a potential publisher and how I was looking at novel options suited for that. I let those connections overshadow something very crucial: the identity I want as a writer. Instead of thinking “What type of career do I want?” I thought “What’s my best chance of getting published?”

Now that’s not a bad question to ask. If you have an opportunity, hey, take it. I will never fault a creative for taking the money. In this case, the opportunity was something I’d like to have, yes, but not what I really truly want. My passion lies somewhere else. When I walk into a bookstore, I know the section that feels like home. I know where I want my books to be stocked. When I look at the list of authors I’m studying, they’re in that section. And while I read books in a variety of genres and markets, I have a clear vision of who I am as an author right now and where I want my career to start.

So I’m not writing one of the novels I talked about in that post. I’m still writing a novel. I’m just not writing the novel that makes sense for that connection. I’m writing the novel I want to write. The novel that makes me smile and makes me want to keep writing.

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Operation: Awesome’s Novel Idea

Last week, I put a list together of all the books I had plots for. Nothing new, I didn’t invent on the spot, and I came up with eight titles. Later that day, I remembered another three. Today, I found another. Just typing this up now, I remembered another one.

That’s a lot of imaginary books.

And that’s what they are right now: imaginary. They don’t exist. I haven’t written them. And carrying around the ideas doesn’t make me a writer. After I jotted the first eight, I decided it was time to kick off the novel phase of Operation: Awesome.

The goal is to write three novels within the next six years. One novel every two years is doable. I hope to fill the remaining time with paying gigs and island vacations. The former more probable than the latter but while I’m hoping, why not?

So, three books. Okay, sure. But which ones?

Good question. I have a couple connections with some solid genre publishers. It makes sense to me that I aim in the sci-fi, fantasy, and/or horror direction. I said my goal with Operation: Awesome was to become a better writer first, sell second, and that still holds. I’m still in Phase Four, certainly, but I see no contradiction in rolling both goals into one action, if I can.

I’m aiming at one publisher in specific. I’ve read through their mission statement, history, and have researched their catalogue. I think some of my ideas are well-suited and am currently looking through them, trying to suss out which is the leader. There’s the one I’m sure I can write, write well even. It’s horror, a genre I’m comfortable with, but I wonder about its marketability. It’s a bit strange. There’s another that is in a genre dear to my heart (near-future sci-fi). It’s a thriller and, frankly, is probably too smart for me. It’d be a great challenge, would be impressive if I could pull it off, but I worry about plotting something so complex. Truth is, I’d probably worry about my ability to pull off a coloring book depending on the day. There’s a trilogy I’m psyched for I originally conceived for the Young Adult market. Could be converted though. It’s near-future again, conspiracy this time. There’s another horror one, a mystery, that like the near-future book is larger in scope than I do normally. But y’know what? I normally don’t write novels so maybe stretching out in all directions is exactly what I need to do.

(The other books are either non-genre or Young Adult- or Middle Grade-focused which is outside the purview of this publisher.)

So, anyway, there it is. The next phase of Operation: Awesome. I’m writing my second novel. My first adult fiction novel which means more swearing and twice as many words as I did on that Little Fears: The Wolf Pact book back in 2007. I don’t have a hard deadline yet. I’m already milling on some for-pay projects and am in the running for another gig I’m really excited for. Fingers crossed, I’ll have a very busy holiday season and into early next year. But this is a commitment I’m making to myself. It’s time to push forward.

The next step in this will be choosing the project. I need to think on that but eventually I’ll need to just pick one and go. Any advice on that? What criteria do you use when picking a project from a stack of potentials? How does one idea rise to the top?

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